(no subject)
Jun. 22nd, 2020 02:26 amPlayer Information
Name: Aiden
Age: 35
Contact: plurk: owlcoholic, discord: aiden#4848
Other Characters: none
Character Information
Name: Mollymauk Tealeaf
Canon: Critical Role
Canon Point: Episode 26
Age: Full age unknown, has existed as the persona "Mollymauk" for two years
History: Wiki over here!
Personality:
One look at Mollymauk Tealeaf will tell you quite a bit about him. He's colorful, extravagant, bright, wild and free with a flair for the dramatic, and this vibrant personality is reflected on the outside - in his brightly patterned clothes and many shining baubles and jewels, even in the way he walks, a smooth and carefree saunter. Though there is plenty of depth beneath his vivid exterior, Mollymauk is very much the embodiment of what you see is what you get, a "literal and figurative peacock" of a man. He enjoys entertaining others, making people smile and laugh, be it through his fortune telling, sleight of hand tricks, or simply his company, nothing brings him greater joy than bringing great joy to others.
When first he awoke two years ago, climbing from an earthen grave with no memory of how he got there, or his previous life, Molly was a nameless shell, a void, unable to speak at all beyond the single word "empty," but when he was taken in by the Fletching and Moondrop traveling circus, it did not take him long to bloom into the person he has become. Where many others might search vehemently for the person they've forgotten that they are, or the past that they cannot recall, Mollymauk is perfectly happy to abandon it all and live on as who he has become. Whoever he was before he was Molly seemed to him a person he would rather not be, a person who had landed himself in an early grave, and as far as he is concerned, he has no need to know who that person was. He is happy now, happy with this new lease on life, this second chance he is not sure he deserves but that he shall accept all the same. Not unlike a child, or an animal, Molly lives very much in the present, never worrying overmuch about the future, and certainly giving no care to his past. To him, life is a ride, a rich and motley show that is meant to be experienced, not to be planned for.
This great ideal is reflected in nearly everything he does, everything he says, every choice he makes. Molly is incredibly laid back, happy to go with the flow simply to find where it will take him, so it is not often that he is argumentative, or even the first to pipe up with an idea about where to go or what to do next; he's happy to hand the reins over to the people around him, for the most part, and see where it lands him. He lives for fun, after all, for enjoyment and noise and interesting things, and squabbling over what to do and where to go is not at all fun - it is the spontaneity of the world in which he finds life's value, and he is at his happiest when he's ending each day in an entirely unexpected way. Naturally, he is quite keen on a good party, and enjoying himself through almost any means necessary, and so long as adults are consenting and happy he's more than happy to find his fun through rather.. unconventional avenues. Drugs and sex, I'm talking about drugs and sex. Though he'll never much complain when they need to sleep on the hard ground, he loves himself a good silk pillow, a scented bath, and a bottle of wine. Life's pleasures are to be enjoyed to the fullest.
Anyway, though Mollymauk might be most content when he is living his life to the fullest, that does not mean that he does not have serious or solemn moments. He's respectful of whatever the atmosphere calls for, and though it might be his life's purpose to bring joy to the space around him, he is complex enough to embrace every spectrum of the emotional experience of being human - or, well, tiefling. In fact, it's not at all uncommon for him to be a rather more quiet and pensive member of the party at times, preferring to sit back and people watch, or listen to his comrades talk, soaking up their simple presence, or the experience of a ride through the countryside. His clothing might be deliberately loud, but he's not the chatterbox you might expect; still, he always knows how to make a good entrance.
Speaking of his comrades, Molly is an incredibly caring person, and loyal to an absolute fault. It's his desire to protect his friends that ultimately leads him to his end, and when one of his companions is in trouble, he is among the first to rise to their defense. His anxiety certainly shows when those he cares for are in dire straits, and as he can be quite reckless even at the best of times, he is certainly downright careless when moving in the defense of those he loves. It does not take much for him to grow attached to people, for Molly has quite a big heart, he sees beauty and wonder in nearly every person he meets, and he would certainly lay down his life for those he loves, and he loves quite easily. He cannot abide a sad face, and will take it upon himself to personally lift the spirits of those around him, if at all possible. He's a happy person, and he wants to spread that happiness to the world around him.
Molly once said that he does his best to leave every town better than he found it, and this is a code that he lives by every day. Even if the differences he makes are small, he takes it upon himself to spread light and laughter wherever he goes. He might be a small time swindler, and he loves to make up extravagant lies for fun, but he will never do anything to purposefully harm anyone he doesn't believe deserves it, and he's often rather compassionate toward his enemies as well, allowing bandits or thugs to leave with their lives, and the promise that they will better themselves. He knows it might be naive, but it's better to live a little naively and suffer for it, than to become jaded and cynical. Mollymauk is a bright and vibrant star that burns perhaps too brightly, too recklessly, but he enjoys every moment of his life, and has lived it without regret.
Abilities & Skills: Mollymauk has quite a few abilities as both a tiefling and a blood hunter, I'll list them below, but since they're written in D&D lingo, let me know if you need any clarification!
Racial abilities: These abilities Molly naturally gains by being of the tiefling race.
Darkvision: good vision at night or in dark areas.
Devil's Tongue: his bloodline gives him access to the abilities listed below.
- Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (thought it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
- Charm Person: You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
- Enthrall: You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Hellish Resistance: resistance to fire damage
Blood Hunter abilities - Mollymauk must cut himself and draw his own blood to activate many of these abilities. He also has nine total "eye" tattoo-like marks on his body, one of them will bleed when using these abilities as well.
Blood Maledict: By expending his own vitality, Molly is able to invoke one of the blood curses listed below.
- Blood Curse of the Eyeless: When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. This essentially will lower an enemy's "accuracy."
- Blood Curse of Purgation: As a bonus action, you can manipulate the vitality of a creature within 60 feet to expunge a corruption in their blood. The target creature can immediately make a saving throw against a poisoned condition afflicting it. Essentially this can allow an ally to cure themself of poison or corruption.
Blood Hunter Order - Order of the Ghostslayer: The Order of the Ghostslayer is the oldest of the orders, having originally rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. Ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. Tuning their abilities to annihilate such abominations, these zealous blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise.
Rites: at the cost of his own vitality, Molly is able to infuse his weapons with a specific elemental power of different types, dependant upon the rite.
- Primal Rite - Rite of the Frozen: this rite damage is cold/ice damage.
- Esoteric Rite - Rite of the Dawn: this rite damage is radiant/holy damage, it makes his blade glow with light, does additional damage to undead type enemies, and increases his resistance to necrotic damage.
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fighting Style: Two-Weapon Fighting - Molly fights with two dual scimitars.
Hunter's Bane: Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects.
Inventory/Companions: Molly's inventory consists of the clothing and jewelry he is wearing, his two scimitars, and his handmade tarot deck of the Moonweaver.
Choice: Monster - Harpy
Reason: I like harpy as a choice for Molly for the simple aesthetic reasons that he is often referred to as a "peacock," of a person, and he even has a very large facial/neck/chest tattoo of a peacock. However aesthetics aside, birds are often a species associated with freedom and flight, which fit his personality very well, and as he's naturally charming and charismatic, the harpy's siren like enchanting abilities also suit him well!
Sample: Samples are over here!
Name: Aiden
Age: 35
Contact: plurk: owlcoholic, discord: aiden#4848
Other Characters: none
Character Information
Name: Mollymauk Tealeaf
Canon: Critical Role
Canon Point: Episode 26
Age: Full age unknown, has existed as the persona "Mollymauk" for two years
History: Wiki over here!
Personality:
One look at Mollymauk Tealeaf will tell you quite a bit about him. He's colorful, extravagant, bright, wild and free with a flair for the dramatic, and this vibrant personality is reflected on the outside - in his brightly patterned clothes and many shining baubles and jewels, even in the way he walks, a smooth and carefree saunter. Though there is plenty of depth beneath his vivid exterior, Mollymauk is very much the embodiment of what you see is what you get, a "literal and figurative peacock" of a man. He enjoys entertaining others, making people smile and laugh, be it through his fortune telling, sleight of hand tricks, or simply his company, nothing brings him greater joy than bringing great joy to others.
When first he awoke two years ago, climbing from an earthen grave with no memory of how he got there, or his previous life, Molly was a nameless shell, a void, unable to speak at all beyond the single word "empty," but when he was taken in by the Fletching and Moondrop traveling circus, it did not take him long to bloom into the person he has become. Where many others might search vehemently for the person they've forgotten that they are, or the past that they cannot recall, Mollymauk is perfectly happy to abandon it all and live on as who he has become. Whoever he was before he was Molly seemed to him a person he would rather not be, a person who had landed himself in an early grave, and as far as he is concerned, he has no need to know who that person was. He is happy now, happy with this new lease on life, this second chance he is not sure he deserves but that he shall accept all the same. Not unlike a child, or an animal, Molly lives very much in the present, never worrying overmuch about the future, and certainly giving no care to his past. To him, life is a ride, a rich and motley show that is meant to be experienced, not to be planned for.
This great ideal is reflected in nearly everything he does, everything he says, every choice he makes. Molly is incredibly laid back, happy to go with the flow simply to find where it will take him, so it is not often that he is argumentative, or even the first to pipe up with an idea about where to go or what to do next; he's happy to hand the reins over to the people around him, for the most part, and see where it lands him. He lives for fun, after all, for enjoyment and noise and interesting things, and squabbling over what to do and where to go is not at all fun - it is the spontaneity of the world in which he finds life's value, and he is at his happiest when he's ending each day in an entirely unexpected way. Naturally, he is quite keen on a good party, and enjoying himself through almost any means necessary, and so long as adults are consenting and happy he's more than happy to find his fun through rather.. unconventional avenues. Drugs and sex, I'm talking about drugs and sex. Though he'll never much complain when they need to sleep on the hard ground, he loves himself a good silk pillow, a scented bath, and a bottle of wine. Life's pleasures are to be enjoyed to the fullest.
Anyway, though Mollymauk might be most content when he is living his life to the fullest, that does not mean that he does not have serious or solemn moments. He's respectful of whatever the atmosphere calls for, and though it might be his life's purpose to bring joy to the space around him, he is complex enough to embrace every spectrum of the emotional experience of being human - or, well, tiefling. In fact, it's not at all uncommon for him to be a rather more quiet and pensive member of the party at times, preferring to sit back and people watch, or listen to his comrades talk, soaking up their simple presence, or the experience of a ride through the countryside. His clothing might be deliberately loud, but he's not the chatterbox you might expect; still, he always knows how to make a good entrance.
Speaking of his comrades, Molly is an incredibly caring person, and loyal to an absolute fault. It's his desire to protect his friends that ultimately leads him to his end, and when one of his companions is in trouble, he is among the first to rise to their defense. His anxiety certainly shows when those he cares for are in dire straits, and as he can be quite reckless even at the best of times, he is certainly downright careless when moving in the defense of those he loves. It does not take much for him to grow attached to people, for Molly has quite a big heart, he sees beauty and wonder in nearly every person he meets, and he would certainly lay down his life for those he loves, and he loves quite easily. He cannot abide a sad face, and will take it upon himself to personally lift the spirits of those around him, if at all possible. He's a happy person, and he wants to spread that happiness to the world around him.
Molly once said that he does his best to leave every town better than he found it, and this is a code that he lives by every day. Even if the differences he makes are small, he takes it upon himself to spread light and laughter wherever he goes. He might be a small time swindler, and he loves to make up extravagant lies for fun, but he will never do anything to purposefully harm anyone he doesn't believe deserves it, and he's often rather compassionate toward his enemies as well, allowing bandits or thugs to leave with their lives, and the promise that they will better themselves. He knows it might be naive, but it's better to live a little naively and suffer for it, than to become jaded and cynical. Mollymauk is a bright and vibrant star that burns perhaps too brightly, too recklessly, but he enjoys every moment of his life, and has lived it without regret.
Abilities & Skills: Mollymauk has quite a few abilities as both a tiefling and a blood hunter, I'll list them below, but since they're written in D&D lingo, let me know if you need any clarification!
Racial abilities: These abilities Molly naturally gains by being of the tiefling race.
Darkvision: good vision at night or in dark areas.
Devil's Tongue: his bloodline gives him access to the abilities listed below.
- Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (thought it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
- Charm Person: You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
- Enthrall: You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Hellish Resistance: resistance to fire damage
Blood Hunter abilities - Mollymauk must cut himself and draw his own blood to activate many of these abilities. He also has nine total "eye" tattoo-like marks on his body, one of them will bleed when using these abilities as well.
Blood Maledict: By expending his own vitality, Molly is able to invoke one of the blood curses listed below.
- Blood Curse of the Eyeless: When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. This essentially will lower an enemy's "accuracy."
- Blood Curse of Purgation: As a bonus action, you can manipulate the vitality of a creature within 60 feet to expunge a corruption in their blood. The target creature can immediately make a saving throw against a poisoned condition afflicting it. Essentially this can allow an ally to cure themself of poison or corruption.
Blood Hunter Order - Order of the Ghostslayer: The Order of the Ghostslayer is the oldest of the orders, having originally rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. Ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. Tuning their abilities to annihilate such abominations, these zealous blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise.
Rites: at the cost of his own vitality, Molly is able to infuse his weapons with a specific elemental power of different types, dependant upon the rite.
- Primal Rite - Rite of the Frozen: this rite damage is cold/ice damage.
- Esoteric Rite - Rite of the Dawn: this rite damage is radiant/holy damage, it makes his blade glow with light, does additional damage to undead type enemies, and increases his resistance to necrotic damage.
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fighting Style: Two-Weapon Fighting - Molly fights with two dual scimitars.
Hunter's Bane: Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects.
Inventory/Companions: Molly's inventory consists of the clothing and jewelry he is wearing, his two scimitars, and his handmade tarot deck of the Moonweaver.
Choice: Monster - Harpy
Reason: I like harpy as a choice for Molly for the simple aesthetic reasons that he is often referred to as a "peacock," of a person, and he even has a very large facial/neck/chest tattoo of a peacock. However aesthetics aside, birds are often a species associated with freedom and flight, which fit his personality very well, and as he's naturally charming and charismatic, the harpy's siren like enchanting abilities also suit him well!
Sample: Samples are over here!